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Mass Effect 2 is an upcoming action role-playing video game under development by BioWare Edmonton with assistance from BioWare Montreal, and set to be published by Electronic Arts. The game is the sequel to Mass Effect, and will be released on Microsoft Windows and Xbox 360 in North America on January 26, 2010, and in Europe on January 29, 2010. A Prelude to E3 developer diary was released on May 15, 2009. The developers confirmed that the combat system has been upgraded, with everything from the feel of the combat and the AI being improved, including realistic damage modeling and downed enemies still continuing to crawl and fight. New to the series is a heavy weapons system that will allow you to kill [somebody] a thousand times over. The tone of the game is similar to that of the Wild West, featuring warlords and crime gangs. The video also confirmed the existence of new alien races and an attack by one race on Citadel-controlled space, wearing armor with an "M1" logo painted on it and seeming to control similarly armored varren, a race of non-sapient animals similar to dogs. Mass Effect 2 also features regenerating health as its primary health mechanic, instead of being able to heal with medi-gel as in the first game. In addition, the overheat system for weapons has been replaced with collectible heat sinks. It has recently been announced that rather than the old overheating system of Mass Effect there will instead be heat sinks that must be ejected and replaced in order to cool down your weapon. This system is functionally identical to the ammunition systems in other third-person shooters, but instead of having different ammunition types for different weapons, the heat sinks are universal across all standard weapons. The characters in Mass Effect 2 will be more detailed not only graphically, but technically. In the original Mass Effect, Commander Shepard only had 20 animations for cover, while in Mass Effect 2, the character has over 200. The world will also be more open-ended in this installment; uncharted worlds the player could only explore for "cheap thrills" will now be more detailed and have more to explore. The camera positioning for conversations with AI characters has also been improved, the previously static camera now moving around to provide a much needed cinematic touch.Another new feature during conversations are context-sensitive controls; as shown in a conversation with Scientist Mordin, Shepard is able to interrupt the dialogue with aggressive tactics when prompted with the on-screen controls. A new vehicle will be introduced to replace the M35 Mako due to criticism of the Makos poor gameplay sections in the first game. Unlike Mass Effect, in which there were four weapon types, there are now nineteen different weapons and the pistol has been broken up into the heavy pistol and the machine pistol. The grenades from the first game do not make a reappearance, but have been replaced by the new heavy weapons. Submachineguns are shown to be another new weapon class added to the game. Characters are now able to use any weapon their class is trained for at full effect, meaning the player is no longer required to or able to invest in weapon skills. Armor skills have also been removed, and there are no longer class restrictions on armor. |
| Mass Effect 2 Rating: 10/1 |
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